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Lost Items

ABOUT
WELCOME,
« Lost Items is not a game, it's a dream. » — Feelzor

That's what it first was. I didn't think Lost Items would be something interesting enough to be shared with anyone. But now, it's on Steam, the Greenlight community accepted my game. And even if it was not a total success, it was really rewarding. I'm pretty sure that with the latest version and the future features I plan to add to the game, it can become really interesting, more than I thought it would.

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When I realized I had enough knowledge to make this game more professional than my old projects, I firstly said it would only be a high-school project, just to say to my friends “Hey, look up, I made a game, it's pretty cool ! Do you wanna try ?” And that's what Lost Items was at the beginning. I then thought of doing a free-to-play game.

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So why isn't it a free-to-play game ?

I honestly think it should be a free-to-play game. I thought about it for a long time. Then I took the decision of making it $1,99 on Steam. Why ? It's simple, we all need money to live. But I'm too young to live my life alone, and I don't think this game will be popular enough to make me live. So I planned another thing.

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It is my first real project. I mean that this game is the first I decide to create from A to Z, by myself (and with some help, I think of StackOverflow that helped me a lot for my problems), and without abandoning it at 90%. So when this one will be done (it won't be until a few months, I think), I will go on another project, with some money in my pockets. With that money, I'll be able to pay for the resources I use (I used free resources found on the Internet for that project, that's why it doesn't look real cool, I couldn't take everything from the same artist). And with my future projects, I'll be able to make more projects with more money, and so on, until I come to the point I can live just with my games.

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« The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time. »

— Tom Cargill

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So Lost Items won't be a free-to-play, but it won't cost much either (because I think that it's not worth more than $1,99).

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